Proven Sudoku

Techniques / Exotic and rank-zero

Gurth's Symmetrical Placement

Also called GSP, Symmetrical placement, Gurth's theorem.

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This technique assumes the puzzle has exactly one solution. It reasons about what would create a second solution, so it is only valid on a properly constructed puzzle. Do not use it to check whether a grid is well formed.

What it means

Some puzzles are built with a mirror pattern. If the clues are symmetric and the digits match that symmetry, the answer must be symmetric too. That lets you fill in partners without solving them one at a time.

The exact rule, for stronger players

The rule, stated exactly: If a puzzle's givens are invariant under a symmetry that maps digits to digits, then in a uniquely solvable puzzle the solution must share that symmetry, which forces placements along the symmetry's fixed points.

What it removes: Force the symmetric relationships, typically placing digits on the diagonal and pairing digits elsewhere.

Why it works: Applying the symmetry to a solution yields another solution. Uniqueness forces the two to be identical, so the solution is symmetric. This depends entirely on the puzzle having exactly one solution and is invalid otherwise.

Worked examples

None yet. This pattern does not turn up in our daily boards, so there is no real example to show. We would rather wait than draw a fake one.

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How often does it come up?

Our rough estimate: rare, and only applicable to deliberately symmetric puzzles.

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